Saturday, March 23, 2013

Game Session 2 Log

This is just a log of the second game session.  It went badly for various reasons and I'm just not feeling like it.  Here is exactly what I typed while sitting at the table.  See if you can spot the areas where I got annoyed?

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We retreated to the giant’s house to rest for the night.  In the morning, we convinced Herbie to give us a ride to the cave.  We scouted around outside, but no back entrance was to be found.  Eventually, we decided to go back through the goblin cave.  The rogue, in a surprising display of competence, took out the lone sentry with a bow. 

Then… we went inside.  Despite the rogue’s assurances, there was a trap on the door.  Again.  However, the elf knew better and opened it from the side.

In the next room, there were 18 goblin women and children sleeping.  The rogue snuck inside and made with the dagger in the dark.  His name is now Bloodbath.

The leader’s room is now full of bugbears.  Yeah, we run away and face them in the room of blood.  One gets an arrow to the side, another falls in a grease spell, and the two goblins with them run into the room.

Whiskey arrow. 

It’s a fumble-fest.

Grease helps.  So does Hypnotism. 

Once the goblins and bugbears are dealt with, we find the horses in a dug out corral.  The druid proves at least somewhat useful and leads the horses out.

We give Herbie his horses and send him on his way.  Then, the rogue insists on going back and checking things out.  He manages to set both himself and the ranger on fire with a trap.  It smells terrible.

Brian says that hit points are a crutch.

He then heads down the hallway alone.  Alone.

Might I remind you how bad of an idea this is?  But we’re kind of afraid of him so we don’t say anything.
He trips a trap, but comes out alright.  Then he realizes he’s wandered away from any light sources.  

Somehow, Justin is the one that comes to save him.  I mean, really?  What does he have to do to get Justin to leave him to die, like the rest of the party wants to?

Then he keeps going on.  Into the horrible darkness.  Because he’s a moron.

There are spears in the dark.  Spears of pain.  The rogue and the ranger both go down.  Again.

WTF?

Eventually, we pull the morons out of the pit and head back to Herbie’s.  We rest for two days to heal up the idiots and get our awesome new horses. 

Turns out Sir Rodney?  His name is actually Sir Gregor Rigel.  Who knew?  I mean, he obviously did, and like the entire town.

He has another job for us.  About 80-90 years ago, his great-grandfather had a keep in the Spiderhaunt woods nearby.  The keep was overrun and abandoned.  A family heirloom was left there, a suit of armor.  He wishes to mount an expedition to recover it. 

Expected dangers are spiders and goblins.

Fucking assholes.  We end up taking it for 800gp.  

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